By
Steven Ryu,Corey Plante,Saniya Ahmed,+1.2k more
updated
The 8.1.0 Patch for Destiny 2 has arrived, bringing with it several balance changes and fixes, weapon and armor tuning, and more!
This page acts as a comprehensive breakdown of the 8.1.0 Patch for Destiny 2, including a link to the full Patch Notes.
advertisement
Activities
Crucible
- Reprised the map Solitude for the Control, Quickplay, and Competitive playlists (will return to Trials at a future date)
- Added several new UI features
- Class icons on enemy health bars
- "Assisted by..." message on the death screen
- Added Tools of Destruction to the teammate tombstone icon
- Fixed an issue where matches would not end in mercy due to time elapsed, despite the delta in team score
- Adjusted join-in-progress rules so that matches have a better chance of back-filling
- Fixed an issue with our second version of the snake draft lobby balancer where fireteam members would sometimes be placed on separate teams; re-enabled the snake draft lobby balancer
- Fixed an issue where the weapons portion of Not Swap was sometimes active in playlists other than Trials and Competitive
- Fixed an issue where kills could sometimes drop an additional ammo brick for teammates
- Improved the placement match logic in Competitive to provide a smoother experience while finding your expected rank
- Improved the way points are awarded after Competitive matches to make the values line up more appropriately with expectations
- Fixed an issue where the placement series challenge could erroneously appear after completing the Competitive intro quest "Dividing the Ladder."
- Fixed an issue where players would sometimes be unable to claim their Trials rank rewards
- Post-game standard (non-Adept) weapon drops will now focus on the weekly weapon, instead of exclusively being the weekly weapons
Nightfall
- Nightfall activities on Expert difficulty or higher now feature combatants with Banes
Dungeons & Raids
- General
- Fixed an issue where some dungeons had a shorter-than-intended amount of time in the activity after completion
- Shattered Throne
- Fixed an issue where the second secret chest would occasionally not reward players
- Salvation's Edge
- Fixed an issue where the Ignited Light Triumph was not tracking encounter challenges
- Vow of the Disciple
- Fixed an issue where Rhulk could catapult himself off the encounter space
UI/UX
- Director
- When a raid or dungeon is featured, an icon will appear in the destination's icon tray and the name of the raid or dungeon will appear in the destination's tooltip
- Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders
- When you are in a Vanguard, Crucible, or Gambit activity or PGCR, opening the Director will take you directly to the appropriate ritual screen in the Director to select your next activity or access their Pathfinder system
- This enables quickly opening the relevant rituals screen to easily access reputation, streaks, Pathfinder, and re-launch related activities
- The activity launch overlay has been adjusted to divide skulls (activity modifiers) into four categories to better inform player buildcrafting
- HUD
- Waypoints for dead allies now include an indicator of the faction, ability, or weapon that downed them to improve situational awareness
- When you are downed in PvP activities, the death screen will now include some information about player assists that contributed to your death
- Fireteam Finder
- Fireteam Finder entry point is now grayed out in launch overlay when current activity is unsupported
- Fireteam Finder auto-selects your current activity when entering through launch overlay
- Fireteam Finder auto-returns players back to start when Fireteam Privacy is set to closed
- Text Chat
- Text chat profanity setting received an update to better reflect changes with our moderation service
- Fixed text chat bug that was causing commands in certain languages to say that the command was unknown
- Voice Chat
- Now correctly plays audio cue when swapping voice channels
- Roster
- Fixed nameplate bug that would cause names with certain emojis to flicker
- Objective Tracking
- No longer reset tracked records at the start of each Episode
- Fixed an issue where the tracking icon would stick around after objective was completed
Gameplay & Investment
Exotic Armor
- Hunter
- Lucky Pants
- No longer requires the Hand Cannon to be matched to the Super damage type or Kinetic to receive the damage buff.
- Out of Luck cooldown will only trigger if you reach seven stacks before swapping off the weapon or time expires.
- Maximum damage has been decreased from 600% to 450%.
- Now provides movement bonuses including increased slide distance and sprint speed when a Hand Cannon is equipped.
- Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just when the Illegally Modded Holster buff is active
- Raiju's Harness
- Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
- Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies.
- Defeating Arc debuffed targets grants a small amount of Gathering Storm energy
- Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
- Blight Ranger
- Added the ability to cancel your Arc Staff Super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
- Damage dealt by this effect scales based on the number of projectiles reflected prior to cancelling.
- No longer creates Orbs of Power when reflecting projectiles with Arc Staff.
- Reflecting projectiles now instead directly refunds Super energy, extending the duration of your Super
- Added the ability to cancel your Arc Staff Super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
- Young Ahamkara's Spine
- Once again provides Tripmine Grenade energy for ability damage (changed from ability final blows).
- Provides +33% grenade energy in PvE and +8% in PvP.
- Celestial Nighthawk
- Reduced Super damage against bosses by 5%.
- Solipsism
- Spirit of Synthoceps
- Reduced the melee damage bonus provided when both Bionic Enhancements and Stylish Executioner are active by 50%
- Spirit of Synthoceps
- Once again provides Tripmine Grenade energy for ability damage (changed from ability final blows).
- Lucky Pants
- Titan
- Icefall Mantle
- You now gain a stack of Frost Armor for rapid Stasis final blows.
- Each time you gain a stack of Frost Armor you will heal for a small amount.
- The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, instead of its custom overshield.
- It will provide additional stacks of Frost Armor if you have Whisper of Rime equipped.
- You will also immediately heal for each stack that gets added.
- It no longer prevents sprinting or jump abilities, and it now works when Thruster is equipped.
- Class ability energy now begins to recharge immediately after using Icefall Mantle's class ability.
- No longer provides bonus Stasis weapon damage.
- Now requires a Stasis Super to be equipped to benefit from its Exotic effects
- Cadmus Ridge Lancecap
- Removed the Stasis weapon requirement. Now any final blows or rapid precision hits while behind a rally barricade (and with a Stasis Super equipped) will create a Diamond Lance near you.
- Directly hitting any powerful combatant with a Diamond Lance will now create three Stasis crystals (previously only bosses and vehicles would create additional crystals)
- Ursa Furiosa & Spirit of the Bear
- Increased maximum Super energy gain for Unbreakable in PvE from 15% to 20%.
- Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10% per Unbreakable use
- Cuirass of the Falling Star
- Melee final blows while amplified now grant Super energy.
- Reduced the damage bonus from Cuirass to Thundercrash from 2x to 1.55x.
- When combined with the buff to Thundercrash base damage, this results in the same damage as it did previously.
- Replaced the overshield after impact with damage resistance (50% in PvE and 10% in PvP)
- Pyrogale Gauntlets
- Increased damage of the super cyclone explosions by 10%
- Peacekeepers
- Dealing damage to combatants with an SMG increases SMG damage for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer
- Mask of the Quiet One
- With a Void Super equipped, rapid final blows and final blows while at critical health will now grant Devour
- Hazardous Propulsion
- Fixed an issue where destroying certain objects, such as Stasis crystals, was being counted as a final blow for loading Exodus rockets.
- Final blows caused by shattering crystals created via the weapon perk Headstone will still have a chance to load rockets
- Fixed an issue where destroying certain objects, such as Stasis crystals, was being counted as a final blow for loading Exodus rockets.
- Stoicism
- Spirit of the Star Eater
- Reduced the benefit granted Twilight Arsenal from 70% to 25%.
- Reduced the benefit granted to Thundercrash from 70% to 50%.
- Spirit of the Horn
- Activating Thruster now leaves a ball of Solar energy behind, exploding and applying scorch to enemies caught in the blast.
- Spirit of Alpha Lupi
- Activating Thruster now heals you and nearby allies.
- Spirit of Hoarfrost
- Activating Thruster now creates a pair of Stasis crystals
- Spirit of the Star Eater
- Icefall Mantle
advertisement
- Warlock
- Skull of Dire Ahamkara
- Added "Weapon final blows while Devour is active grant Super energy," with more energy provided for defeating powerful combatants
- Ballidorse Wrathweavers
- Adjusted the perk to increase the shatter damage of targets frozen by Shadebinder Super projectiles.
- This means even allies breaking enemies out can activate the perk as well.
- Added "Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Super energy,” with more energy provided for aiding multiple allies
- Adjusted the perk to increase the shatter damage of targets frozen by Shadebinder Super projectiles.
- Sanguine Alchemy
- Now marks targets you damage while standing in a Rift. You deal 10% extra damage from any source against marked targets.
- Now provides Surge x4 to weapons that match your Super damage
- Verity's Brow & Spirit of Verity
- Increased PvE grenade damage for the first stack of Death Throes from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.
- PvP bonus damage is unchanged
- Increased PvE grenade damage for the first stack of Death Throes from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.
- Cenotaph Mask
- The changes to the target marking have been reverted so that the applying player can once again see the marker
- Osmiomancy Gloves
- Reduced the increased seeker distance and speed by 50%
- Speaker's Sight
- Orb of Power generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to create an Orb.
- PvE behavior is unchanged
- Orb of Power generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to create an Orb.
- Promethium Spur
- Fixed an issue where Promethium Spur would grant class ability energy without a Solar Super equipped
- Essentialism
- Spirit of the Star Eater
- Reduced the benefit granted to Nova Bomb from 70% to 50%
- Spirit of the Star Eater
- Skull of Dire Ahamkara
Armor Mods
- The Emergency Reinforcements armor mod has been updated to no longer overwrite other sources of damage resistance
- Changed the order of Momentum Transfer and Impact Induction to group with the other mods they better align with when looking at Gauntlet mod inventory
- Fixed an issue where Font of Agility would display its perk description instead of its name in some tooltips
- Fixed an issue with all seven Siphon mods that caused them to generate extra Orbs of Power when swapping helmets
- Fixed an issue with the Harmonic Reserves armor mod where it would not reliably function while a Prismatic subclass was equipped
Weapons
- Weapon Archetypes
- Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
- Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
- Increased critical hit damage by between 5% and 7% depending on subfamily.
- Decreased body shot damage by between 5% and 7% depending on subfamily
- Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
- Pulse Rifle
- Heavy Burst (includes Graviton Lance and Revision Zero's Heavy Burst)
- Increased RPM from 300 to 324.
- Decreased damage in PvE by 18% for Legendary weapons in this subfamily.
- Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%
- Heavy Burst (includes Graviton Lance and Revision Zero's Heavy Burst)
- Sniper Rifle
- Reduced flinch received from enemy AI by 50%.
- Reduced camera roll received from players by 10%.
- Increased damage against:
- Minors - 60%
- Majors - 75%
- Minibosses - 35%
- Champions - 25%
- Glaive
- Corrected an issue where perks that change magazine size could sometimes display incorrect preview values
- Shotgun
- Increased minimum damage after falloff from 0% to 40% vs AI only
- Rocket-Assisted Sidearm
- Reduced reserve ammo by 25%
- Trace Rifles
- Increased base PvP ammo from 25 to 29
- Machine Gun
- High Impact
- Increased critical hit damage by 4%
- High Impact
- Heavy Ammo Grenade Launcher
- General
- Decreased damage from the detonation by 5% against combatants
- Increased projectile impact damage correspondingly, globally.
- In PvE, total damage is the same, just split differently between detonation and impact.
- In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat
- Rapid Fire
- Increased impact and detonation damage by 7%
- General
- Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
Abilities
- General
- Void Overshield
- Increased Void Overshield PvE damage resistance from 50% to 70%.
- This increases maximum effective HP from 90 to 150.
- Facet of Command/Echo of Domineering
- Cooldown reduced from 11 seconds to 4 seconds.
- Swarm Grenade
- Swarm Grenade submunitions are now easier for players to shoot down.
- Swarm Grenade submunitions can now chain detonate other submunitions when destroyed
- Increased Void Overshield PvE damage resistance from 50% to 70%.
- Void Overshield
- Titan
- Towering Barricade, Rally Barricade
- When a player is standing behind a barricade, the barricade now taunts combatants in front of the barricade.
- Combatants in front of the barricade now shoot at the barricade instead of at the player behind the barricade.
- Reduced non-boss combatant damage vs. barricades by 50%.
- Increased combatant splash-damage reduction when standing behind the barricade from 20% to 60%.
- Now grants moderate damage resistance vs. combatants during cast.
- Unarmed Melee
- Increased damage to players by 5%.
- Increased damage against PvE combatants by 20%.
- Increased stun multiplier.
- Behemoth
- Howl of the Storm
- Howl of the Storm can now be used during the Glacial Quake Super.
- Shiver Strike
- Now attaches a Stasis explosive to the target on impact.
- This detonation slows players and freezes combatants.
- Now refunds 80% melee energy on whiff.
- Increased energy recharge rate by 12.5%.
- Immediately after landing a Shiver Strike attack, the attacker’s melee ability is now suppressed for 0.5s.
- Now attaches a Stasis explosive to the target on impact.
- Diamond Lance
- Thrown or slammed Diamond Lances will now shatter Stasis crystals.
- Slamming a Diamond Lance will grant you and nearby allies two stacks of Frost Armor.
- Changed the weapon tray HUD to display how many seconds are remaining before the Diamond Lance disappears, like a Tangle.
- Howl of the Storm
- Sentinel
- Unbreakable
- Now taunts enemies in front of the shield.
- Damage blocked by Unbreakable now generates grenade energy.
- Increased max duration the shield can be held.
- Forward movement speed now slows down briefly when the shield is shot.
- Reduced Unbreakable’s throw attack damage vs. players by 20%.
- Increased damage bleed through from players by 15%.
- Fully charged Unbreakable attacks will now one-shot Barricades in PvP except when the Barricade is under the effects of Heart of Inmost Light.
- Banner Shield
- Now taunts enemies in front of the shield.
- Twilight Arsenal
- Thrown axe projectiles now more consistently track towards targets closer to the reticle.
- Increased Twilight Arsenal’s axe relic weapon damage vs combatants by 23%.
- Unbreakable
- Striker
- Thundercrash
- Increased base detonation damage by 33%.
- Fist of Havok
- Increased damage resistance from 51% to 58%.
- Changed how the light attack works under the hood to improve consistency in hitting targets.
- Slightly increased light attack lunge range and ability to target enemies vertically.
- Thunderclap
- Fully charged Thunderclap attacks will now one-shot barricades in PvP except when the barricade is under the effects of Heart of Inmost Light.
- Knockout
- Melee kills now cancel health and shield stun, in addition to healing, allowing you to immediately start regenerating.
- Thundercrash
- Sunbreaker
- Consecration
- Scorch and slam waves now shatter Stasis crystals
- Consecration
- Towering Barricade, Rally Barricade
- Hunter
- Prismatic
- Hailfire Spike Prismatic Grenade
- Added projectile tracking and aim assist to increase consistency in hitting targets.
- Hailfire Spike Prismatic Grenade
- Arcstrider
- Combination Blow
- Rescaled healing from a flat 80 HP per kill to 100/80/60/40 per kill based on stack count.
- No longer clears health and shield stun on kill.
- Removed the 1.5 second internal cooldown on healing.
- Disorienting Blow
- Reduced cooldown from 90 seconds at T3/45 seconds at T10 to 80 seconds at T3 and 41 at T10.
- Disorienting Blow now has the same cooldown and energy gains as Combination Blow.
- Reduced cooldown from 90 seconds at T3/45 seconds at T10 to 80 seconds at T3 and 41 at T10.
- Combination Blow
- Threadrunner
- Threaded Specter
- Increased detonation damage vs. combatants by 33%.
- Threaded Specter
- Gunslinger
- Golden Gun – Marksman and Deadshot
- Increased damage against base, elite, and miniboss combatants by 30%.
- Golden Gun – Marksman and Deadshot
- Nightstalker
- Spectral Blades
- Increased PvE damage by 20%.
- Increased damage resistance from 47% to 58%
- Spectral Blades
- Prismatic
- Warlock
- Stormcaller
- Stormtrance
- Increased damage resistance from 53% to 58%.
- Chaos Reach
- Increased damage resistance from 45% to 55%.
- Fixed an issue where Chaos Reach would not Jolt at high framerates.
- Fixed an issue where Chaos Reach would not go through Sentinel Shield’s guard or a Citan’s Barricade.
- Lightning Surge
- The Warlock casting Lightning Surge now has 50% damage resistance vs. Titan Barricades during the lunge.
- Casting Lightning Surge now also makes you Amplified.
- Stormtrance
- Voidwalker
- Nova Warp
- Increased PvE damage by 20%.
- Increased damage resistance from 51% to 58%.
- Now any Nova Warp detonation applies Volatile, regardless of charge duration
- Nova Warp
- Stormcaller
Full Patch Notes
If you wish to read the Patch Notes in full, you can do so via the official Bungie websites 8.1.0 Patch Notes blog post.
Up Next: Destiny 2 8.0.5.4 Patch Notes
Top Guide Sections
- The Final Shape
- Lightfall
- The Witch Queen
- Dungeons
Was this guide helpful?
In This Guide

Destiny 2
Bungie
+2
Related Guides
OverviewThe Final ShapeLightfallThe Witch Queen